About
Graphics developer with a strong foundation in modern OpenGL, WebGL, DirectX 11, and GPU-based rendering, focused on interactive 3D graphics across Windows, Linux, WebGL, Android, macOS, and iOS. Skilled in building interactive 3D scenes, shader-based rendering pipelines, and real-time visual effects using vertex and fragment shaders. Comfortable with transformation matrices, camera systems, lighting models, and texture mapping to create accurate and optimized 3D environments. Strong interest in game graphics and GPU programming, aiming to contribute to rendering engines and performance-focused graphics applications.
Skills & Expertise (24)
Education
Electronic and telecommunications
2021 - 2025 · India
Certifications
Fundamental of computer science
Astromedicomp · 2025