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Anandha Prasanth

Anandha Prasanth

Junior Developer

Chennai, India 1+ yrs exp 72 · Very Good

About

No bio added yet

Skills & Expertise (26)

C# Intermediate
6.5/10
1
Years Exp
REST APIs Intermediate
6.0/10
1
Years Exp
Git Intermediate
6.0/10
1
Years Exp
Problem-solving Intermediate
6.0/10
1
Years Exp
Agile Development Intermediate
6.0/10
1
Years Exp
JavaScript Intermediate
5.5/10
1
Years Exp
Technical Documentation Intermediate
5.5/10
1
Years Exp
Data Structures & Algorithms Intermediate
5.0/10
1
Years Exp
OpenGL Claude Code Miro Notion Postman JSON STL Cmake Visual Studio Requirement Analysis Unity Unreal Engine Object-Oriented Design Class Diagrams Systems Design Refactoring SOLID principles code reviews

Work Experience

Unreal Engineer

Prop VR

Oct 2023 - Jul 2024

Designed and developed new features for a core C++ product built on a proprietary framework, working within a large existing codebase on core application development rather than support or maintenance, while maintaining documentation and supporting continuous client deliveries. Added a reusable analytics feature to an existing production application, integrating user retention, interest, and engagement metrics into a game analytics dashboard to provide clients with insights into user behaviour and support data-driven sales and marketing strategies. Developed a networked hologram application under tight deadlines, implementing touch-based controls for rotating 3D building models on the host and synchronising the rotation state across multiple client displays. Extended an existing ArchViz sandbox engine by implementing reusable features, exposing editor-based presets and drag-and-drop workflows to enable users to build and configure applications. Participated in requirement analysis, design discussions, and technical documentation and peer reviews, working in an Agile cross-functional team to deliver features iteratively against sprint commitments.

Software Engineer (Unity)

Firebird VR

Jul 2022 - Dec 2022

Collaborated directly with the TVS Motor Company team to understand requirements and implement training workflows for a Unity-based factory digital twin using C#, simulating machines and manufacturing components for industrial training. Maintained backend integrations for a VR application, consuming REST APIs to retrieve and update live workspace data and integrating responses into real-time application fields, with API endpoints tested and validated using Postman. Developed and maintained UI systems for the Intergalactica client project in Unity and C#, implementing screens and interactions based on Figma designs. Engineered backend services for a client application using Firebase, implementing Google Sign-In authentication and managing user data and game statistics through real-time reads and writes, with live game data updates through Google Sheets.

Education

MSc Game Programming - Falmouth University

2024 - 2025 · Afghanistan

BTech Information Technology - Hindustan University

2018 - 2022 · Afghanistan

Certifications

No certifications added yet

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Profile Score Breakdown

📷 Photo 10/10
📄 Resume 10/10
💼 Job Title 10/10
✍️ Bio 0/10
🛠️ Skills 20/20
🎓 Education 10/10
⏱️ Experience 7/15
💰 Rate 0/5
🏆 Certs 0/5
Verified 5/5
Total Score 72/100

Profile Overview

Member sinceAug 2026

Availability Details

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Open to Relocation